Online gaming has become a very important form of entertainment for many people today; grossing 109.8 billion dollars in 2017. There is a problem with the industry however, as more and more online game developers lean toward competitive game types without thinking about what this is doing to the communities of these games. The competitive elements in these games are a breeding ground for toxicity. As more and more gamer look for an edge in competitive play they turn to cyber bullying as an answer. Think of sports as a frame of reference. Some sport fans are some of the most competitive people. These competitive atmospheres can be a breeding ground for violence for example; After game 7 of the 2011 Stanley Cup Finals, a riot broke out in Vancouver after the Boston Bruins Defeated the Vancouver Canucks. The resulting violence left 140 people injured, one of which was critically injured. The key difference between sports and gaming is that in online ...
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